The Future of Mistgate

With all of the drama going on around Wizards of the Coast and licesing for Dungeons & Dragons, I'm being forced into a tough position with Mistgate. For the last few years, we've been writing Mistgate under the belief that the Open Gaming License was irrevocable, but future revisions of the license could change. With more details coming out since the leaked draft of an updatyed OGL suggested that One D&D would make it more difficult for third-parties to publish material for new versions of the game, we're being forced to reconsider whether or not D&D is the right ruleset to use as the basis for Mistgate.

We're exploring a number of options right now, including writing our own 5th edition compatible set of rules. There are numerous other efforts underway by other publishers, and we're evaluating whether or not these are viable avenues for Mistgate.

As of right now, Mistgate is very solidly built on top of the 5th edition series of rules released back in 2014. With that being said, Mistgate is also well positioned to break from 5th Edition if necessary, many of the concepts hold but we specifically chose to avoid using content that is unmistakenly Dungeons & Dragons, we intentionally avoided including tieflings in the setting, for instance. And, although the concept of dragonborn is fairly common in fantasy settings, our draconic characters are different.

What is Mistgate?

For those unfamiliar with Mistgate, and reading about it for the first time, Mistgate is a [science fantasy][wiki-science-fantasy] setting for table top gaming. The world's history is charactererized by several significant events, including a cataclysm on an apocalyptic scale.

Typical fantasy elements such as magic are present alongside technology. The combination of the two forces forms the basis for magical technology known as "magitech" throughout the Known World.

Mistgate is designed to be flexible. Stories might focus on the macro conflicts that arise between nations; discovery (or possibly rediscovery) of secrets buried by the past within ancient ruins, including technologies otherwise thought lost; exploration of the unknown; and those of a more personal nature. These tales may be framed on one level as something simple, like the struggle between good and evil, yet when examining them more closely reveal more complex subjects such as the nature of those forces—forcing the characters to question their understanding and also prompting the audience to do the same.

The Mistgate setting is divided between two worlds: the world of Theia, which suffered a cataclysmic event a few thousand years in the past, and the Mists. The Mists represent the multiverse in the setting of Mistgate. An innumerable number of, typically, fractured realms whose realities bleed over to the world of Theia during magical events known as schisms. These schisms are storms of an unpredictable nature fueled by chaotic and uncontrollable magical energy. Although the schisms provide a means of traversing into the realms of the Mists, these method of transit is unreliable and dangerous. There are other, safer, and more dependable ways to reach the Mists, such as the Mistgates.

Sean is a software engineer, writer, and gamer. He is also the founder of Alkaemic LLC., the lead architect on Lorecall, and the author of theMistgate campaign setting a supplement that is compatible with the Dungeons & Dragons 5th edition rules. Follow Sean on Twitter @seanwquinn.