Mistgate offers players a fresh mixture of science fiction and fantasy elements for Dungeons & Dragons 5e.

The Known World and the Mists

Divided between the Known World and the Mists, the Mistgate setting is one where monumental events have shaped not only the history of the world but also have left visible scars upon it.

Explore the ever expanding frontiers of the Known World, or traverse the infininte expanse of the Mists using the Mistgates or sailing the Mist Sea upon Mistbreaker ships.

Magic and Technology

In Mistgate, the ability to manipulate magic unassisted is a rare gift. Instead, spellcasters rely on tapping into the streams of magical energy that flow throughout the world known as aether or its crystalized form, aetheryte. Because of its importance in magic, aetheryte is a critical resource throughout the Known World.

In the absence of abundant magic, technological advancement has thrived. With the recent discovery of artifacts from an age long past, the union of magic and technology in the form of magictech has propelled the world toward a new age of magical- and technological revolution.

Ruins and the Mysteries of the Past

Long abandoned ruins lay scattered throughout the Known World and the Mists, holding secrets of the past and ancient artifacts. The Great Ruin, the apocalyptic-scale event that brought about the end of the Herald's civilization, warped time and space in an explosion of magical energy scattering remnants of their civilization to all corners of existence.

Return to the Mists and revisit three class options for the Mistgate Campaign setting. Learn about and play with the revised rules and mechanics for three class options: the Mist Domain cleric, the Way of the Void monk, and the Blood Origin sorcerer.

After exploring several options we've settled on a direction for the Mistgate logo. The logo, illustrated by Jon Adrian Lopez Alafriz, depicts elements that are central to the Mistgate setting including the titular Mistgate itself.

Our focus is back on editing Mistgate, after the brief distraction caused by all of the drama around the Open Gaming License and Dungeons & Dragons. We have a lot of news that we're excited to share over the next few months, including art reveals and more playtest content.

A legend for millennium, the rumored resting place of Tlannatyr has been discovered. A merchant desparate for a treasure buried in the deepest chamber of the tomb has gathered you, and several guilds, to help him uncover its secrets. The job is easy: escort a pampered merchant into the Northern Wildlands. What could go wrong? Sure the woods are said to be haunted by evil spirits, stalked by nightmares, and no one in their right mind would spend even a night there.

A legend for millennium, the rumored resting place of Tlannatyr has been discovered. A merchant desparate for a treasure buried in the deepest chamber of the tomb has gathered you, and several guilds, to help him uncover its secrets. The job is easy: escort a pampered merchant into the Northern Wildlands. What could go wrong? Sure the woods are said to be haunted by evil spirits, stalked by nightmares, and no one in their right mind would spend even a night there.